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Shuriken Particle System + Diffrent Time.timeScale values

Hey! I got some wierd results with my shuriken particle system. To reproduce the problem: 1. Create a shuriken particle system 2. Set startspeed and Limitvelocity over lifetime (so it stops at a...

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Addforce more powerfull in the air than on ground

Hello! I currently working on some rocket cars and I have come up to an annoying problem. I have cars and ground with a physical material with **0** friction (the car just floats around when adding...

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Invert microphone audiowaves

Hello guys! I'm trying to invert the audio waves I get from my microphone. In other words; multiplying the amplitude with -1. However, how can I get the amplitude property of an audio, and do this? Is...

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Lightmap and texture baked into one image

Hey! I'm new into working with lightmaps and textures. I'm working on a mobile game and want good performance. I use Blender for baking the lightmaps (as I have Unity Free). I realized that you could...

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Get vertices a material is assigned to

Hello! As the title states I am after a solution on how i can get all the vertices that a material is assigned to. This because I want to be able to change the vertex colors just for that part. The...

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Unity 5 standard shader support for vertex colors?

Hello! I want to bake light with enlighten but I find that I only can do it with the standard shader that doesn't support vertex color input. Is there any workaround for this? Is this supported in a...

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