Shuriken Particle System + Diffrent Time.timeScale values
Hey! I got some wierd results with my shuriken particle system. To reproduce the problem: 1. Create a shuriken particle system 2. Set startspeed and Limitvelocity over lifetime (so it stops at a...
View ArticleAddforce more powerfull in the air than on ground
Hello! I currently working on some rocket cars and I have come up to an annoying problem. I have cars and ground with a physical material with **0** friction (the car just floats around when adding...
View ArticleInvert microphone audiowaves
Hello guys! I'm trying to invert the audio waves I get from my microphone. In other words; multiplying the amplitude with -1. However, how can I get the amplitude property of an audio, and do this? Is...
View ArticleLightmap and texture baked into one image
Hey! I'm new into working with lightmaps and textures. I'm working on a mobile game and want good performance. I use Blender for baking the lightmaps (as I have Unity Free). I realized that you could...
View ArticleGet vertices a material is assigned to
Hello! As the title states I am after a solution on how i can get all the vertices that a material is assigned to. This because I want to be able to change the vertex colors just for that part. The...
View ArticleUnity 5 standard shader support for vertex colors?
Hello! I want to bake light with enlighten but I find that I only can do it with the standard shader that doesn't support vertex color input. Is there any workaround for this? Is this supported in a...
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