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Shuriken Particle System + Diffrent Time.timeScale values

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Hey! I got some wierd results with my shuriken particle system. To reproduce the problem: 1. Create a shuriken particle system 2. Set startspeed and Limitvelocity over lifetime (so it stops at a distance) 3. Run the scene with diffrent Time.timeScale and measure the distance it takes for the particles to stop. For me the distance isn't the same during diffrent timeScales. When lowering the timeScale I get less distance. Does anyone have the same issue? Best regards

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