Hey!
I have this code
public IEnumerator MoveExample(Vector3 newPosition, float time)
{
float elapsedTime = 0;
while(elapsedTime < time)
{
transform.position = Vector3.Lerp (transform.position, newPosition, (elapsedTime/time));
elapsedTime += Time.deltaTime;
yield return null;
}
}
}
When changing framerate (quality setting of game), the lerping goes faster/slower. Why do this occur when I use Time.deltatime?
Best regards
↧